Skyrim:The Karthspire - The Unofficial Elder Scrolls Pages (UESP) (2024)

Camp:
The Karthspire
(view on map) (lore page)
# of Zones1
ClearableNo
DungeonYes
Respawn TimeNever (storage is safe)
LevelMin: 14
Occupants
Forsworn
Console Location Code(s)
KarthspireRedoubtStart, KarthspirePlateStart, SkyHavenTempleEntrance, KarthspireRedoubtExterior, KarthspireRedoubtExterior02, KarthspireRedoubtExterior03, KarthspireRedoubtExterior04, KarthspireCamp
Region
The Reach
Location
Southeast of The Lover Stone
North of Reachcliff Cave
Ore Veins
# of Iron2
# of Quicksilver1

The Karthspire is a cavern in the Karthspire mountain at the southern end of the Karth River valley. It is occupied by Forsworn, who have also made camp outside. There is only one zone, but it is split into the Forsworn occupied camp, and the booby-trapped puzzles that lead to Sky Haven Temple, which can only be accessed once you have started the related quest.

If you fast travel to Sky Haven Temple after discovering it, you will land inside this cave, in front of the blood seal and door to the temple.

Related Quests[edit]

  • Alduin's Wall: Locate the prophecy within Sky Haven Temple.

Walkthrough[edit]

Exterior[edit]

Outside the cave is a Forsworn camp; see here for full details.

The Karthspire[edit]

Upon entering, you are in a natural cave with a campfire in front of you and a wooden ramp to the left of the fire which leads up to the main living area. Beside the campfire are a sleeping Forsworn guard and three bed rolls, and behind these is an iron ore vein. Following the ramp up, you will pass on your left a dresser with a potion of ultimate stamina and two random fear poisons. There are many food barrels around the cave, including two in the southeast corner, one of which has three gold coins on top. To the right of these barrels is a table with a chair and a small mead barrel and a fillet of salmon meat on top. There are two narrow wooden bridges across a small gap, and between these are a small table and chair; a Forsworn guard is sitting here.

Crossing one of the bridges, you will encounter the Forsworn Briarheart. There is a table next to a stone pillar holding a random potion, a thistle branch, a bowl of void salts, a bowl of frost salts, and a wooden plate containing a rock warbler egg and a canis root. There is a barrel next to the table with a lit lantern on top. There are three further bed rolls next to the north wall. In the southwestern corner are an unowned double bed, an unlocked chest, and a small table.

The wooden planking continues to the west and then turns to the north, then continues until you reach a table holding a leather strip. It then turns back to the west. The tunnel opens into a large open-roofed cavern. There are stairs on your right against the northeastern wall. On the wall, just before the stairs start, is a second iron ore vein. On the other side of the stairs is a juniper tree. Passing between two parts of a stone bridge structure, farther back into the cavern on the ground level, is a tree stump with a mora tapinella growing on it.

The puzzle pillars

At the top of the stairs are three rotatable pillars with unusual symbols. Unless you are here as part of the Alduin's Wall quest, or have already completed it, this is as far as you can go.

During this quest, you unlock the stone bridge and cause it to drop into place, allowing further progress to be made. There is a second juniper tree on the far side of the bridge, with stairs leading south into a tunnel. The tunnel turns to the west again and opens into a room full of pressure plate tiles on the floor. Follow the correct symbols to the pull chain that deactivates the traps and drops a second bridge heading north over the previous large open-roofed cavern. As you cross this second stone bridge there is another juniper tree on your right on a lower ledge only accessible by dropping down onto it. There is nothing else of interest there. Continue to follow the path into another tunnel that turns to the west and up some more steps. It then turns south again, and you are now at the highest level within the large open-roofed cavern. The path forward heads west and opens into a large stone chamber with an unlocked chest in the middle and a quicksilver ore vein. This is the entrance to Sky Haven Temple. You need to activate the blood seal to gain entrance.

Notes[edit]

  • Although the area is not clearable, the Forsworn and all items, including ore veins inside the cave, do not respawn.
  • The chest in front of the blood seal is safe, and is directly in front of the spawn point when fast traveling.
Skyrim:The Karthspire - The Unofficial Elder Scrolls Pages (UESP) (2024)

FAQs

Can Karthspire Camp be cleared? ›

Karthspire Camp is not clearable. Therefore, it will not help with progress towards the Delver Achievement. The camp respawns, though Karthspire itself does not.

What is the first puzzle in Karthspire? ›

The first puzzle is the one to lower the bridge to get to the other side of the room. If Delphine or Esbern are following the Dragonborn, they will reference the cave as being "definitely Akaviri stonework." To solve the puzzle, turn the symbols to the Dragonborn symbol, the one shaped a little bit like a heart.

Does Sky Haven Temple improve? ›

The temple does not receive any upgrades until the Dragonborn has spoken to Paarthurnax. It has a similar layout to Cloud Ruler Temple, the Blades' stronghold in Cyrodiil.

When can I meet Paarthurnax? ›

Arngeir will apologize and mention Einarth reminded him of his duty. He will teach the Clear Skies Shout. From the courtyard, follow the path up the steps. The path will continue into some bad weather; use the Clear Skies Shout to clear the mist and continue to the Throat of the World to meet Paarthurnax.

Can you open Sky Haven Temple? ›

Approach the seal, interact with it, and wait for your character to feed the blood seal by cutting a palm. The gigantic stone head will then retract; granting you access to the former blades headquarters of Sky Haven Temple.

Can you relight Solitude Lighthouse? ›

Once the fire at the Solitude Lighthouse is extinguished, the lighthouse will never be re-lit. If the Dragonborn places torches into the fire pit and travels to another location, the torches will be lit and will light up the top of the lighthouse upon returning.

How do I regain the pale quest? ›

In order to regain the Pale, you'll need to complete A False Front and The Battle For Fort Dunstad. Afterwards, you'll rank up yet again and be gifted accordingly. To regain the Rift, complete Compelling Tribute and The Battle For Fort Greenwall.

Can you enter Sky Haven Temple without the quest? ›

The temple can only be accessed once stage 30 of the quest Alduin's Wall has been reached. It is possible to discover the map marker beforehand, thus skipping the Forsworn and puzzles in the Karthspire, by fast traveling during the quest, but entry to the temple will be impossible.

How to purify the knight's heart? ›

Use the Shrine of Mara to cleanse the knight's heart, then return it to his grave to be given a set of Ebony Spell Knight Armor by the appeased spirit.

Is there a word wall in Sky Haven Temple? ›

This is another Word Wall that is easy to reach early on. There are two ways to get there: * If you've reached Sky Haven Temple in the main storyline then simply head north from the Karthspire entrance area to reach the roost in a rather direct route.

Why is Delphine attacking me in Sky Haven Temple? ›

Check your bounty. Like the Companions, she will attack you if you have a bounty, even if it's small. If you don't have a bounty, get arrested, pay your fine or serve your sentence, then go back to her.

What level should I be for Sky Haven Temple? ›

Only thing to do is finished Colledge after level 25, Sky Haven Temple after 46, and Theives Guild after 46.

How do you solve the puzzle of Orb illumination? ›

The solution to the "Orb of Illumination" puzzle is as follows: Hit the Southern-most Resonator 6 times, the central Resonator 3 times, and the Northern-most Resonator once. Only light and heavy attacks will work in triggering the Kinetic Resonators, skills have no effect.

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